Play in the Plaza

Permanent concrete and mobile wooden games spark new connections and dialogue over a quick game of table tennis, checkers, or foosball. Play in the Plaza creates opportunities for the community to come together & PLAY.

Equipment Check-Out

Bring your own game equipment or when available, check them out at the Morrisson-Reeves Library (located adjacent to Elstro Plaza at 80 North 6th Street) or at Richmond Parks & Recreation events.

Visit the online collection to see what's available.


Permanent concrete and mobile wooden games spark new connections and dialogue over a quick game of table tennis, checkers, or foosball. Play in the Plaza creates opportunities for the community to come together & PLAY.

Equipment Check-Out

Bring your own game equipment or when available, check them out at the Morrisson-Reeves Library (located adjacent to Elstro Plaza at 80 North 6th Street) or at Richmond Parks & Recreation events.

Visit the online collection to see what's available.


Game Guidelines


Table Tennis

  • Ping pong is played over a pre-agreed number of games (5, 7, 9) and the first to 11 points wins each game.
  • Each player serves twice in turn. Serves must be made from an open palm, the ball tossed six inches then struck so it bounces on the service side, clears the net, then bounces on the receiver’s side. Note: in table tennis the edges of the table (the lines) are “in” but the side is not.
  • Points are awarded when a player is forced into hitting the ball long or wide of the table or otherwise into the net or by playing a shot which they are unable to hit at all.
  • Volleying the ball is not allowed, nor is obstructing it, whilst a double hit will also result in the awarding of the point to your opponent.
  • Games must be won by two clear points. At 10-10 each player serves once only, in turn, until one player established a two point lead and wins the game.


Foosball

  • Flip a Coin: A coin flip decides who serves the foosball to start the game. After the first goal is scored, the rule is that the team who was last scored on gets to serve the next ball. The foosball must be touched by a man before the ball goes into a goal for a legal goal to occur.
  • No Spin: A spin is a rule for when the rod completes a 360 degree rotation without touching the ball.
  • No Jarring: Jarring is a rule for when a player slams his or her rods against the wall of the foosball table in an attempt to distract or jar the foosball loose from the other player's possession. This is not the same as when a player on the opposite team moves his or her foosball rods back and forth in an attempt to play defense.
  • Dead Balls: If a foosball stops in the middle of two opposing team rods, the ball must be picked up and reserved. The serve goes back to the team that was last scored on. If a dead ball occurs on the defensive side of the table behind the defensive 2 bar, the defensive player must move the ball back into playing position. This rule is in place so players don't cause a dead ball on purpose in order to force a reserve.
  • Out of Play: If a ball comes off the table area or hits a top rail and comes back into the table area, the ball is ruled out of play and must be reserved by the team that was last scored on.

Official USTSA Rules of Play

Checkers

  • Each player places 12 pieces on dark squares closest to them.
  • Moved are allowed only on the dark squares, meaning pieces only move diagonally. Single pieces are always limited to forward movement.
  • A piece making a non-capturing move (not involving a jump) may only move one square.
  • A piece making a capturing move (a jump) leaps over the other player's piece, landing in a straight diagonal line on the other other side. Only one piece may be captured in a single jump; however multiple jumps are allowed during a single turn.
  • When a piece is captured, it is removed from the board.
  • If a player is able to make a capture, there is no option; the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers.
  • When a piece reaches the far side of the board (the furthest row from the player who controls that piece), it is "crowned" and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward.
  • Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent).


Cornhole

  • Board should be placed 40-45 feet apart.
  • The pitcher must be throw from behind the front edge of the board and within 5 ft of either side of the board.
  • Players must pitch the bag with an under-hand release.

Scoring: The approved method of scoring for the sport of cornhole is “cancellation” scoring. In cancellation scoring, the points of one player cancel out the points of their opponent. Using this method, only one player/team can score in each inning.

  • Bag In-The-Count (Woody) : Any bag which comes to rest anywhere on top of the board. Each is worth one (1) point.
  • Bag In-The-Hole (Cornhole) : Any bag which is thrown through the hole or knocked through the hole by another bag. Each is worth three (3) points.
  • The game shall be played to the predetermined number of twenty-one points. The first player/team to reach (or exceed) that amount at the conclusion of an inning is the winner.

Official American Cornhole Association Rules

Jenga

  • Once the tower is built, each person selects one block per turn from any level of the tower (except the one below an incomplete top level), and places it on the topmost level in order to complete it.
  • Players may use only one hand at a time; either hand may be used, but only one hand may touch the tower at any time.
  • Players may tap a block to find a loose one. Any blocks moved but not played should be replaced, unless doing so would make the tower fall. The turn ends when the next player touches the tower, or after ten seconds, whichever occurs first.

Richmond was one of eleven communities across Indiana to be awarded a 2019 Quick Impact Placebased Grant by the Indiana Office of Community and Rural Affairs. The grant was awarded to The Urban Enterprise Association, which, along with generous match funding from the City of Richmond, Wayne Township Trustee, Reid Health, and abundant in-kind support provided the community backing needed to bring this project to Richmond.

Partner Support

In-Kind Support

Center City Development Corporation
Women's Workshop Richmond
Morrison-Reeves Library
Richmond Friends School
Wayne County Cardinal Greenway
Historic Depot District Association
Eastern Indiana Regional Planning Commission

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